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Cinematic Production Techniques Using the Unreal Engine Sequencer

Create Production-Ready Cinematics in Unreal, Maya & Premiere With Bill Buckley

Description

If you’re looking to create production-ready cinematics utilizing the power of the Unreal Engine, this workshop is for you. Bill Buckley guides viewers through the entire process of creating a cinematic using the mighty Sequencer tool in Unreal Engine, beginning with a review of the needs of the project before jumping into establishing the shots required. You’ll discover techniques for blocking out establishing shots at the game level while always keeping cinematic principles in mind. 


Moving onto the hero shots, Bill introduces a character into the level, where Maya is introduced to the workflow for the purposes of animation. During this process, Bill shares his pipeline that helps to empower animators to freely animate in Maya while updating their scenes in Unreal. 


The final portion of this workshop compiles all the shots in Unreal and Bill shows how he renders the frames for his edit in Premiere. He demonstrates his tried-and-tested techniques that help artists to maximize their efforts while keeping an organized and efficient workflow. 


This project features the ARTv1 rig provided by Unreal, which can be found here


Duration: 4h 57m

Format: HD 1920x1080

Bill Buckley

Animation Director First Contact Entertainment

Bill Buckley has been working as a developer in the video game industry since 2005. His roles have included Senior Animator, Story Artist, Writer, Digital Cinematographer, and Concept Artist, and he is currently the Animation Director at First Contact Entertainment. 


Having has worked on popular titles for companies such as THQ, Disney Interactive, Limbic Entertainment, SCEA, Activision (Neversoft and Infinity Ward), and Starbreeze Studios, Bill’s resume includes major titles such as Tony Hawk’s Proving Ground, WWE SmackDown! vs. Raw, NBA Live 07, Disney’s Club Penguin, 8 Guitar Hero titles, Call of Duty: Ghosts, Call of Duty: Infinite Warfare, John Wick: The Impossible Task in VR, ROM: Extraction, Firewall: Zero Hour and, most currently, Solaris Offworld Combat


Bill is also a lecturer, mentor, and teacher of animation and game development both in the United States and overseas.